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标题: 知名游戏公司Ludia招聘全职概念艺术专员,年薪7w+,有相关经验者优先 [打印本页]

作者: 蒙特利尔求职招聘    时间: 2020-3-13 06:15
标题: 知名游戏公司Ludia招聘全职概念艺术专员,年薪7w+,有相关经验者优先
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●  招聘单位:Ludia Inc.
●  单位简介:卢迪亚公司是加拿大领先的移动视频游戏公司之一,我们的高质量投资组合包括国际知名品牌的原创游戏。
●  招聘职位:概念艺术专员
●  职位类型:全职
●  职位薪酬:$70,000+
●  申请链接点击申请
●  工作内容:
  • 创建高质量的插图和概念艺术,包括游戏镜头,人物,对象,建筑和环境等艺术风格;
  • 制作草图,协助艺术总监展示项目的初步意图,并做出必要的改变,以确保符合艺术愿景;
  • 参与制作和艺术团队会议,头脑风暴,艺术评论;
  • 与更广泛的团队沟通视觉意图;
  • 能够独立解决问题,并与团队成员一起寻找解决方案;
  • 采取灵活的方法,以最小的影响完成特殊或紧急任务;
  • 指导和支持团队中的其他成员,以身作则,鼓励良好的沟通,使用可靠的流程。
●   MAJOR RESPONSIBILITIES
  • Create high quality illustrations and concept art that can include gameplay shots, characters, objects, architecture and environments, etc. in a range of art styles;
  • Produce sketches to assist the Artistic Lead in showing the project's preliminary intentions and make the necessary changes to ensure that the work is in line with the artistic vision;
  • Participate in production and art team meetings, brainstorming, art reviews, critiques
  • Effectively communicate visual intentions with a wider team;
  • Expected to resolve issues on their own and/or seek out solutions with an appropriate team member;
  • Show a flexible approach allowing special and/or urgent assignments to be completed with minimum impact;
  • Mentor and support the other members of the team, leading by example and encouraging good communication, using solid procedures.
●  职位要求:
  • 应聘者最好有4年以上的概念艺术经验,工作于移动游戏平台、PC、控制台或手持设备;
  • 能够快速创建有效和连贯的概念,插图和素描艺术,供建模者和其他团队成员立即使用;
  • 较强的传统绘画基础,包括建筑和解剖学知识;
  • 掌握多种绘画风格;
  • 较强的向内部团队展示工作的能力;
  • 有敏捷开发流程和源代码控制系统经验者优先;
  • 3D概念艺术创作技能使用3DSmax(首选),Maya, Zbrush,包括建模,索具,纹理,动画和照明是一个强大的奖金;
  • 良好的口头和书面沟通能力。
REQUIRED QUALIFICATIONS
  • Candidates will ideally have 4+ years of concept art experience working on mobile gaming platforms, PC, console, or handheld;
  • Proven ability to quickly create effective and coherent concept, illustrative and sketch art to clearly present their work for modellers and other team member’s immediate use;
  • Strong foundation in traditional drawing skills, including architectural and anatomical knowledge.
  • Experience with multiple drawing styles;
  • Strong ability to present their work to internal teams;
  • Experience with agile development processes and source control systems preferred;
  • 3D conceptual art creation skills using 3DSmax (preferred), Maya, Zbrush, including modelling, rigging, texturing, animation and lighting is a strong bonus;
  • Good oral and written communication skills.

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